﻿{"id":2497,"date":"2021-09-22T22:40:22","date_gmt":"2021-09-22T20:40:22","guid":{"rendered":"https:\/\/xavier.borderie.net\/blog\/?p=2497"},"modified":"2025-07-26T23:31:20","modified_gmt":"2025-07-26T21:31:20","slug":"soundtracker-origins-part-1-where-in-the-world-is-karsten-obarski","status":"publish","type":"post","link":"https:\/\/xavier.borderie.net\/blog\/2021\/09\/22\/soundtracker-origins-part-1-where-in-the-world-is-karsten-obarski\/","title":{"rendered":"Soundtracker origins, part 1: Where in the World is Karsten Obarski?"},"content":{"rendered":"<span class=\"span-reading-time rt-reading-time\" style=\"display: block;\"><span class=\"rt-label rt-prefix\">Temps de lecture \/ Reading time\u00a0: <\/span> <span class=\"rt-time\"> 10<\/span> <span class=\"rt-label rt-postfix\">minutes.<\/span><\/span>\n<p><em>Note: Cet article (et les suivants de cette s\u00e9rie) sont \u00e9crits en anglais, pour la simple raison que mes sources, tant directes qu&rsquo;en ligne, sont anglophones. <\/em><br><em>Par ailleurs, dans certains de ces articles, <em>il me semble<\/em> que j&rsquo;ajoute du contenu original\/rarement vu au corpus de connaissances, donc autant faire en sorte que cela profite au plus grand monde \ud83d\ude42<\/em><\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p>My <a href=\"https:\/\/xavier.borderie.net\/blog\/2021\/07\/11\/soundtracking-sur-amiga-passion-explications-et-exemples\/\">previous article on Soundtracking<\/a><sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"1\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-1\">1<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-1\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"1\">In French in ze texte.<\/span> was all about passion and nostalgia: presenting a couple of great Amiga demos, playing a handful of notable Amiga modules, and explaining my understanding of how soundtracking worked &#8212; you know, the whole \u00ab\u00a0notes as a sequence of letters instead of solfege symbols\u00a0\u00bb thing<sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"2\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-2\">2<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-2\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"2\"> Or, \u00ab\u00a0A#3 &gt; \ud83c\udfb6\u00a0\u00bb, which incidentally <em>is<\/em> the name of Elon Musk &amp; Grimes&rsquo; next child<\/span>. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"960\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Soundtracker.png\" alt=\"\" class=\"wp-image-2592\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Soundtracker.png 1280w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Soundtracker-200x150.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Soundtracker-450x338.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Soundtracker-768x576.png 768w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Soundtracker-1200x900.png 1200w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><figcaption class=\"wp-element-caption\">SoundTracker: it&rsquo;s like writing music with Excel!<br>This is a <a href=\"https:\/\/en.wikipedia.org\/wiki\/SoundTracker_(Unix)\">Unix version<\/a> of Soundtracker, from February 2006.<br><em>(to hear this specific song, <a href=\"https:\/\/www.stef.be\/bassoontracker\/?file=https%3A%2F%2Fapi.modarchive.org%2Fdownloads.php%3Fmoduleid%3D175489\">click here<\/a> and press the Return key)<\/em><\/figcaption><\/figure>\n\n\n\n<p>Today I&rsquo;m starting a series of articles which is no less about passion and nostalgia, but tries to go further behind the curtains, and talks about the ones who made soundtracking possible: Mr. Obarski of course, but also those who inspired him (and those who, in turn, inspired <em>them<\/em><sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"3\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-3\">3<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-3\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"3\">Spoiler alert: It&rsquo;s <a href=\"https:\/\/en.wikipedia.org\/wiki\/Turtles_all_the_way_down#Notable_modern_allusions_or_variations\">turtles all the way down!<\/a><\/span>).<\/p>\n\n\n\n<p>Eventually, my intent is to find out when the \u00ab\u00a0tracker\u00a0\u00bb way of composing music (or, the music sequencer) made the jump from a hardware, physical product to a software product. Who was the first one to dream up coding that interface? Is it really Karsten Obarski, father of the Sountracker? I want to find out.<\/p>\n\n\n\n<p>So let&rsquo;s start with the culmination of all these inspirations.<br>Let&rsquo;s start where this little \u00ab\u00a0quest\u00a0\u00bb of mine started.<\/p>\n\n\n\n<p><em>(drumroll)<\/em><\/p>\n\n\n\n<!--more-->\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<h1 class=\"wp-block-heading\">Karsten Obarski, <br>elusive legend<\/h1>\n\n\n\n<p>Karsten Obarski programmed the <a href=\"https:\/\/en.wikipedia.org\/wiki\/Ultimate_Soundtracker\">Ultimate Soundtracker<\/a> tool for Amiga 1000 in the Summer of 1987, and released it through German software publisher EAS in December 1987. <br>He was 22. It was his first ever completed program. He initially wrote it to write his first music, for the first game of a friend of his, Guido Bartels.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Karsten Obarski - Amegas (Amiga Music) (1987)\" width=\"580\" height=\"326\" src=\"https:\/\/www.youtube.com\/embed\/r-koQLue6RE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">You can almost <em>hear<\/em> the nostalgia!<\/figcaption><\/figure>\n\n\n\n<p>Ultimate Soundtracker was the first musical program to mix the tracker format with audio samples (instead of synth sounds), and thus was a tremendous success&#8230; in terms of number of tools which stole the whole idea and built upon it, that is. While quite cheap<sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"4\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-4\">4<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-4\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"4\">It cost <a href=\"https:\/\/archive.org\/details\/amigawelt-88-05\/page\/42\/mode\/2up\">99 Deutsche Marks from 1988<\/a>, which is equivalent to 50\u20ac in 2025.<\/span>, it failed commercially. <br><a href=\"http:\/\/www.textfiles.com\/artscene\/music\/information\/karstenobarski.html\">Some say<\/a> it failed due to a temperamental behavior (= it crashed all too often<sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"5\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-5\">5<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-5\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"5\">For instance, when trying to use it with <a href=\"https:\/\/en.wikipedia.org\/wiki\/Kickstart_(Amiga)\">Kickstart 1.3<\/a> instead of 1.2, or trying to use it with a hard drive, etc.<\/span>)<sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"6\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-6\">6<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-6\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"6\">Although the author of that article <a href=\"https:\/\/eab.abime.net\/showthread.php?t=70465\">has since dismissed it<\/a>, but the damage was done: it&rsquo;s the source of many misunderstandings about Ultimate Soundtracker and Karsten Obarski.<\/span>. Or maybe it&rsquo;s because the target customers, musicians, were not interested in <em>that<\/em> way of composing (=piano-roll and hexadecimal parameters). <br>Most probably, it failed commercially&#8230; because the code was quickly cracked and shared for free. We&rsquo;ll talk about that too in this article.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1838\" height=\"1472\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-1.png\" alt=\"\" class=\"wp-image-2663\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-1.png 1838w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-1-200x160.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-1-450x360.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-1-768x615.png 768w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-1-1536x1230.png 1536w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-1-1200x961.png 1200w\" sizes=\"auto, (max-width: 1838px) 100vw, 1838px\" \/><figcaption class=\"wp-element-caption\">Version 1.0 (or \u00ab\u00a0<a href=\"https:\/\/demozoo.org\/productions\/270870\/\">demo version<\/a>\u00ab\u00a0), from November 1987. Notice that Obarski used his nickname here, \u00ab\u00a0Obiwan\u00a0\u00bb \ud83d\ude42<br>The first version published by reLine\/EAS was <a href=\"https:\/\/demozoo.org\/productions\/172675\/\">version 1.21<\/a>, from December 1987.<br>Which part of your song are you going to start with? Melody, or percussions?<\/figcaption><\/figure>\n\n\n\n<p>Despite its complexity and issues, it quickly gave birth to a host of clones (and <a href=\"https:\/\/en.wikipedia.org\/wiki\/Music_tracker\">a name<\/a> to its own genre of tools), each building upon the previous clone&rsquo;s improvements.<br>Indeed, in March 1988, just 3 months after the initial commercial release of Ultimate Soundtracker, coder <a href=\"https:\/\/demozoo.org\/sceners\/28635\/\">The Exterminator\/TJC<\/a> (Netherlander Mark Langerak) released <a href=\"https:\/\/demozoo.org\/productions\/221272\/\">Soundtracker II<\/a> under his own name (removing Obarski&rsquo;s full credit, shy of a mention). <br>Exterminator had de-assembled the original program and released the resulting source code, along with its playroutine<sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"7\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-7\">7<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-7\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"7\">A piece of code that makes it possible to easily integrate a Soundtracker song (or \u00ab\u00a0module\u00a0\u00bb) into any program<\/span>. This allowed anyone to not only create music in the tracker format (fine), but they could also freely (as in, illegally) use that format in their own production (games and demos).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"371\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-3.png\" alt=\"\" class=\"wp-image-3877\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-3.png 1024w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-3-200x72.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-3-450x163.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-3-768x278.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">The retail package for Ultimate Soundtracker. On the back of the package, you have German text on the left, English text on the right.<br><em>I stole this picture from <a href=\"https:\/\/56k.es\/fanta\/tracker-music-0x00-ultimate-soundtracker-1987\/\">56k.es<\/a>, who probably built it from the images in <a href=\"https:\/\/eab.abime.net\/showthread.php?t=83343&amp;styleid=4\">this EAB thread<\/a>.<\/em><\/figcaption><\/figure>\n\n\n\n<p>While it was illegal to share the playroutine for free, this was the needed spark to trigger the Cambrian explosion of trackers: before long, several other clones appeared. Just for 1988, Amiga musicians witnessed the successive releases of Soundtracker Pro I, TJC Soundtracker I, <a href=\"https:\/\/demozoo.org\/productions\/172679\/\">Soundtracker III<\/a> <a href=\"https:\/\/demozoo.org\/productions\/172680\/\">and IV<\/a>, DOC Soundtracker (11 versions in 88), Master Soundtracker, <a href=\"http:\/\/janeway.exotica.org.uk\/release.php?id=17706#connections\">and many others<\/a>. <a href=\"https:\/\/web.archive.org\/web\/20230316093224\/http:\/\/helllabs.org\/tracker-history\/trackers.svg\">Check out this graph<\/a>!<\/p>\n\n\n\n<p>Some would say it was \u00ab\u00a0fair game\u00a0\u00bb for a software that wasn&rsquo;t successful, and felt abandoned. From Pex \u00ab\u00a0Mahoney\u00a0\u00bb Tufvesson, coder of another clone named Noisetracker:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>\u00ab\u00a0The basic idea of \u200b\u200bSoundtracker was delightful, but unfortunately there were some serious bugs and other shortcomings. I tried to contact Karsten Obarski with bug reports, but was told that he was not going to do anything about it and that Soundtracker was not a commercial success. Today it would be classed as abandonware, but at the time it was just frustrating.\u00a0\u00bb<\/p>\n\n\n\n<p>Pex Tufvesson took matters into his own hands and disassembled the entire program. After much effort, he had the entire assembly code for Soundtracker on his desk. He fixed the bugs, increased the number of samples from 15 to 31, and released Noisetracker 1.0 on August 1, 1989. However, this first version also contained some bugs, so version 1.1 was released just a week later.<\/p>\n<cite><a href=\"https:\/\/techworld.idg.se\/2.2524\/1.586076\/noisetracker-fyller-25-ar\">Techworld interview<\/a> (<a href=\"https:\/\/techworld-idg-se.translate.goog\/2.2524\/1.586076\/noisetracker-fyller-25-ar?_x_tr_sl=auto&amp;_x_tr_tl=en&amp;_x_tr_hl=fr&amp;_x_tr_pto=wapp\">automatic English translation<\/a>)<\/cite><\/blockquote>\n\n\n\n<p>Abandoned? Truth be told, Karsten Obarski didn&rsquo;t last long in \u00ab\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Demoscene\">the scene<\/a>\u00a0\u00bb (of which he was never a part of anyway). <br>He did release a couple more versions of Ultimate Soundtracker, including v2.0 in October 1988 which implemented (and thus made official) the famed \u00ab\u00a0module\u00a0\u00bb or MOD format. That file format, created in July 88 by the <a href=\"https:\/\/demozoo.org\/productions\/172692\/\">DOC Soundtracker IX<\/a> clone (coded by <a href=\"https:\/\/demozoo.org\/sceners\/651\/\">Unknown\/DOC<\/a>, aka Michael Kleps<sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"8\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-8\">8<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-8\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"8\">Update from December 2022: See <a href=\"https:\/\/twitter.com\/tschak\/status\/1606386730097119252\">this interesting thread<\/a> by Thomas Cherryhomes about how the MOD format was introduced.<\/span>),  combined note patterns with audio samples into a single file.<br>And then, as Keyser S\u00f6ze would say, \u00ab\u00a0Poof, he was gone\u00a0\u00bb. No more updates to Ultimate Soundtracker. He was not heard of anymore on the Amiga, as far as I know. Barely a year had gone by since the initial release of his groundbreaking tool.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignleft size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1668\" height=\"1390\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-8.png\" alt=\"\" class=\"wp-image-2760\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-8.png 1668w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-8-200x167.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-8-450x375.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-8-768x640.png 768w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-8-1536x1280.png 1536w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2022\/12\/image-8-1200x1000.png 1200w\" sizes=\"auto, (max-width: 1668px) 100vw, 1668px\" \/><figcaption class=\"wp-element-caption\">On the right, Karsten Obarski in 1991, in the reLine offices. They are watching over a competitor for \u00ab\u00a0endurance game playing\u00a0\u00bb for the Guinness Book of Records.<br>From <a href=\"https:\/\/archive.org\/details\/Aktueller_Software_Markt_-_Ausgabe_1991.05\/page\/n159\/mode\/2up?view=theater\">Aktueller Software Markt (ASM) magazine, May 1991<\/a>.<\/figcaption><\/figure>\n<\/div>\n\n\n<p>He kept working on games for a bit, specifically for the reLINE publisher, for which he composed the music of the game \u00ab\u00a0<a href=\"https:\/\/www.lemonamiga.com\/games\/details.php?id=2009\">Dyter-07<\/a>\u00a0\u00bb <sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"9\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-9\">9<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-9\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"9\">For which he created another tool, as he says <a href=\"https:\/\/amp.dascene.net\/detail.php?view=3982&amp;detail=interview\">in this interview<\/a>: \u00ab\u00a0I wrote an completely new tool named \u00ab\u00a0Synthpack\u00a0\u00bb which used sampled audio for percussions only and realtime generated synthetic sounds for the melodic voices. It sounded more like an old 64 which I like very much.\u00a0\u00bb<\/span>. Then, by 1993, <a href=\"http:\/\/hol.abime.net\/hol_search.php?&amp;N_ref_artist=1491&amp;tri=Y_released&amp;order=ASC&amp;limitstart=0\">it seems<\/a> he left the computer world for good.<\/p>\n\n\n\n<p>What&rsquo;s left of him is a legacy, both in terms of composing process, but also in terms of \u00ab\u00a0sound\u00a0\u00bb: Ultimate Soundtracker was accompanied by the legendary ST-01, a sound disk, which contained audio samples which Obarski ripped <a href=\"http:\/\/modarchive.org\/forums\/index.php?topic=1577.0\">from his own synthesizers<\/a> <sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"10\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-10\">10<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-10\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"10\">Check out <a href=\"https:\/\/www.polynominal.com\/Commodore-Amiga\/soundtracker-st01-original-synthesizer-source.html\">this audio comparison<\/a> between the ST-01 samples and the original synthesizer sounds.<\/span>, and which came to define the early sound of the Amiga. <br>Obarski himself provided the template: Ultimate Soundtracker came with <a href=\"https:\/\/amp.dascene.net\/detail.php?detail=modules&amp;view=3982\">several complete demo songs<\/a>, showing that the man also had a knack for melodies. <a href=\"https:\/\/modarchive.org\/index.php?request=view_by_moduleid&amp;query=186736\">Amegas<\/a>, <a href=\"https:\/\/modarchive.org\/index.php?request=view_by_moduleid&amp;query=34651\">Crystalhammer<\/a>, <a href=\"https:\/\/modarchive.org\/index.php?request=view_by_moduleid&amp;query=42070\">Endtheme<\/a>, <a href=\"https:\/\/modarchive.org\/index.php?request=view_by_moduleid&amp;query=79691\">Bluesong<\/a>, <a href=\"https:\/\/modarchive.org\/index.php?request=view_by_moduleid&amp;query=102518\">Blueberry<\/a>, etc.: Titles that bring nostalgic stars to the eyes of any kid from these days \ud83d\ude42<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">The man behind the legend<\/h1>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"320\" height=\"441\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/karsten_obarski.jpg\" alt=\"\" class=\"wp-image-2588\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/karsten_obarski.jpg 320w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/karsten_obarski-200x276.jpg 200w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><figcaption class=\"wp-element-caption\">Hi, Karsten! <br>Picture taken <a href=\"http:\/\/amp.dascene.net\/detail.php?view=3982&amp;detail=photos\">from AMP<\/a>, dated probably 2000-2005.<\/figcaption><\/figure>\n<\/div>\n\n\n<p>Not much is known about Karsten Obarski, really. Only a couple of interviews are available online. <br>Let&rsquo;s dive in, and find out what brought him to create Soundtracker!<\/p>\n\n\n\n<p>The two main interviews are:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The one on the <a href=\"http:\/\/amp.dascene.net\/detail.php?view=3982&amp;detail=interview\">Amiga Music Preservation site<\/a> (date: unknown, but <a href=\"https:\/\/web.archive.org\/web\/20050401000000*\/http:\/\/amp.dascene.net\/detail.php?view=3982&amp;detail=interview\">most probably around 2005<\/a>), <a href=\"http:\/\/amp.dascene.net\/detail.php?view=3982&amp;detail=photos\">with pictures<\/a>!<\/li>\n\n\n\n<li>&#8230;and the one from the <a href=\"http:\/\/www.bitfellas.org\/e107_plugins\/content\/content.php?content.211\">now-defunct AM\/FM disk-mag<\/a> (date: 1992, since he says he was 27 years old at the time).<\/li>\n<\/ul>\n\n\n\n<p>In addition to that, there are a few sources here and there, for instance a <a href=\"http:\/\/www.vgmpf.com\/Wiki\/index.php?title=Karsten_Obarski\">biography on the VGMPF wiki<\/a>, a <a href=\"https:\/\/web.archive.org\/web\/20080621220245\/http:\/\/en.wikipedia.org\/wiki\/Karsten_Obarski\">since-deleted page on Wikipedia from 2008<\/a> (now forwarding to the Ultimate Soundtracker page); the <a href=\"https:\/\/web.archive.org\/web\/20010420134922\/http:\/\/www.dmrmag.com\/obarski\/Obarski99-2.html\">since-lost Karsten Obarski Tribute Project<\/a>, with a short message from The Man himself in 2001; &#8230; and that&rsquo;s it! If you know of more, I&rsquo;m interested \ud83d\ude42<\/p>\n\n\n\n<p>So, from these interviews, what can we learn?<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>What made you start programming the SoundTracker?<\/strong><\/p>\n\n\n\n<p>A short time after that I [moved] to the Amiga I realized that everyone used large sample loops instead of coding music.<br>I couldn&rsquo;t understand why no-one used samples as instruments. So I sampled a few sounds from my Yamaha DX21 and programmed my first music routine.<\/p>\n<cite>AM\/FM interview<\/cite><\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>How did you get the idea of creating Soundtracker?<\/strong><br>A friend of mine (&#8230;) asked me if I could write some music for him (&#8230;). At that time I had already experimented around with a playroutine on my brand new Amiga (&#8230;)<br>So I begun to code a simple-to-use editor to generate the data to be used by my playroutine. After some improvements, my Soundtracker was born.<\/p>\n<cite>AMP interview<\/cite><\/blockquote>\n\n\n\n<p>Sounds like it came out of thin air! <br>But let&rsquo;s look at the question right before this one:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Which composing programs have you been using?<\/strong><br>In the times of the \u00ab\u00a064\u00a0\u00bb<sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"11\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-11\">11<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-11\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"11\">Commodore 64.<\/span>, I&rsquo;ve used Chris H\u00fclsbeck&rsquo;s \u00ab\u00a0Soundmonitor\u00a0\u00bb to implement some music-tunes in my codings.<\/p>\n<cite>AMP interview<\/cite><\/blockquote>\n\n\n\n<p>Ah ha! That&rsquo;s interesting. So, Karsten Obarski had a Commodore 64 before he bought an Amiga 1000, and on that C64 he discovered Soundmonitor, which&#8230; is <a href=\"https:\/\/csdb.dk\/release\/?id=59929\">a tracker-style program from 1986<\/a>, the year <em>before<\/em> Obarski wrote and released his own Ultimate Soundtracker!<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"384\" height=\"271\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/59929.png\" alt=\"\" class=\"wp-image-2589\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/59929.png 384w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/59929-200x141.png 200w\" sizes=\"auto, (max-width: 384px) 100vw, 384px\" \/><figcaption class=\"wp-element-caption\">Soundmonitor 1.0, by Chris H\u00fclsbeck.<\/figcaption><\/figure>\n\n\n\n<p>Indeed, while it&rsquo;s much less easy on the eye, we can see similarities: channels (three, in that case, marked TRK for \u00ab\u00a0tracks\u00a0\u00bb), line positions on the left sidebar (SP for \u00ab\u00a0song position\u00a0\u00bb I guess, or maybe \u00ab\u00a0step\u00a0\u00bb?), and more settings. <\/p>\n\n\n\n<p>Browsing other sources, we find that this is the same conclusion reached by others. For instance, in his book \u00ab\u00a0<a href=\"https:\/\/oxford.universitypressscholarship.com\/view\/10.1093\/oso\/9780190496098.001.0001\/oso-9780190496098\">Bits and Pieces: A History of Chiptunes<\/a>\u00ab\u00a0, author Kenneth B. McAlpine <a href=\"https:\/\/books.google.fr\/books?id=g9B2DwAAQBAJ&amp;pg=PA138&amp;lpg=PA138&amp;dq=obarski+fairlight&amp;source=bl&amp;ots=tsMSo08Nvk&amp;sig=ACfU3U3IOQfQM85m7dnl8jhdahuyFwggSQ&amp;hl=fr&amp;sa=X&amp;ved=2ahUKEwjEx-X23sXiAhX8AGMBHY4dACQQ6AEwBnoECAgQAQ#v=onepage&amp;q=obarski%20fairlight&amp;f=false\">writes<\/a>:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1004\" height=\"584\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-1.png\" alt=\"\" class=\"wp-image-2501\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-1.png 1004w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-1-200x116.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-1-450x262.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-1-768x447.png 768w\" sizes=\"auto, (max-width: 1004px) 100vw, 1004px\" \/><figcaption class=\"wp-element-caption\">\u00ab\u00a0Obarski simplified the interface of SoundMonitor\u00a0\u00bb.<\/figcaption><\/figure>\n\n\n\n<p>Peter Moormann <a href=\"https:\/\/books.google.fr\/books?id=JYfROhvXMPAC&amp;pg=PA177&amp;lpg=PA177&amp;dq=obarski+soundmonitor&amp;source=bl&amp;ots=zvCYFKSaDM&amp;sig=ACfU3U2pc6iVOU5ErDLhsbxfxzzRgp8vxw&amp;hl=fr&amp;sa=X&amp;ved=2ahUKEwj42pq32ovyAhUH1xoKHWzPDfMQ6AF6BAgUEAM#v=onepage&amp;q&amp;f=false\">goes one step further<\/a> in his book \u00ab\u00a0<a href=\"https:\/\/www.springer.com\/gp\/book\/9783531174099\">Music and Game: Perspectives on a Popular Alliance<\/a>\u00ab\u00a0:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1102\" height=\"196\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-2.png\" alt=\"\" class=\"wp-image-2502\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-2.png 1102w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-2-200x36.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-2-450x80.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/07\/image-2-768x137.png 768w\" sizes=\"auto, (max-width: 1102px) 100vw, 1102px\" \/><figcaption class=\"wp-element-caption\">\u00ab\u00a0An early model of such tracker software was Soundmonitor for the C64, written by Chris H\u00fclsbeck.\u00a0\u00bb<\/figcaption><\/figure>\n\n\n\n<p>French blog Geekzone treads the same waters in their article \u00ab\u00a0<a href=\"https:\/\/www.geekzone.fr\/2017\/05\/18\/musique-lhistoire-meconnue-des-trackers\/\">The little-known history of trackers<\/a>\u00a0\u00bb <sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"12\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-12\">12<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-12\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"12\">In French in ze texte.<\/span>, but goes one step further: author and audio producer Jean-Christophe \u00ab\u00a0<a href=\"https:\/\/news.faskil.com\/\">Faskil<\/a>\u00a0\u00bb Detrain relates that, for purists, H\u00fclsbeck&rsquo;s Soundmonitor was the first necessary step, but Obarski&rsquo;s Soundtracker was indeed the first <em>real<\/em> tracker &#8212; because to said purists, a real tracker has to use audio samples, not synth sounds.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2098\" height=\"384\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image.png\" alt=\"\" class=\"wp-image-2505\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image.png 2098w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-200x37.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-450x82.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-768x141.png 768w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1536x281.png 1536w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-2048x375.png 2048w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1200x220.png 1200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1980x362.png 1980w\" sizes=\"auto, (max-width: 2098px) 100vw, 2098px\" \/><figcaption class=\"wp-element-caption\">\u00ab\u00a0A few years later, in 1987, shortly after the release of the legendary Amiga 1000, a German developer and composer by the name of Karsten Obarski decided to make the most of the machine&rsquo;s sound processor (Paula, as it was known), and designed a music composition software based on the Huelsbeck model. This was the advent of the first &lsquo;real&rsquo; tracker, Ultimate Soundtracker.<br>I say &lsquo;real&rsquo; because for purists, since Sound Monitor doesn&rsquo;t use samples (but rather the audio synthesis of the internal SID chipset), it isn&rsquo;t really considered to be a 100% pure tracker. The debate is open. As far as I&rsquo;m concerned, C64 wins.\u00a0\u00bb<\/figcaption><\/figure>\n\n\n\n<p>Still, to Faskil, \u00ab\u00a0C64 wins\u00a0\u00bb: the first tracker is indeed Soundmonitor.<\/p>\n\n\n\n<p>Looks like Karsten Obarski took inspiration from Chris H\u00fclsbeck, contributing a nicer interface around the tracker format and most importantly sample playback, along with a fourth channel<sup class=\"modern-footnotes-footnote modern-footnotes-footnote--hover-on-desktop \" data-mfn=\"13\" data-mfn-post-scope=\"0000000000002e1d0000000000000000_2497\"><a href=\"javascript:void(0)\"  role=\"button\" aria-pressed=\"false\" aria-describedby=\"mfn-content-0000000000002e1d0000000000000000_2497-13\">13<\/a><\/sup><span id=\"mfn-content-0000000000002e1d0000000000000000_2497-13\" role=\"tooltip\" class=\"modern-footnotes-footnote__note\" tabindex=\"0\" data-mfn=\"13\">Thanks to <a href=\"https:\/\/en.wikipedia.org\/wiki\/Original_Chip_Set#Paula\">Paula<\/a>, the Amiga sound chip, which was more advanced in that matter than the C64&rsquo;s <a href=\"https:\/\/en.wikipedia.org\/wiki\/MOS_Technology_6581\">SID chip<\/a>.<\/span>, right? <br>Ergo, that would make Chris H\u00fclsbeck the real father of music trackers?<\/p>\n\n\n\n<p>It&rsquo;s not quite that simple. Turns out, H\u00fclsbeck got inspiration somewhere too &#8212; of course.<\/p>\n\n\n\n<p>But before we dive into Chris H\u00fclsbeck&rsquo;s own inspirations for Soundmonitor, let&rsquo;s try to understand another aspect of Karsten Obarski&rsquo;s legend: after releasing such an important piece of software, why did he disappear all of a sudden, vanishing without a trace? Let&rsquo;s answer the title of this article.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p>After releasing a key software product, Karsten Obarski more or less disappeared, never to be heard again of in the game music (or demo music) world. Why so, and where is he now?<\/p>\n\n\n\n<p>The answer to \u00ab\u00a0Why did he left?\u00a0\u00bb can be found by mixing various sources.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>I was very proud to have invented a milestone program. <\/p>\n\n\n\n<p>The data structure of my MOD files even still lives today on PCs and all other music programs, after they ripped parts of my program and modified my playroutine as well. <\/p>\n\n\n\n<p>But say &#8211; how many people who know about \u00ab\u00a0trackers\u00a0\u00bb and modules  also know their roots? Who knows me? That&rsquo;s only a few of them.<\/p>\n<cite><a href=\"http:\/\/amp.dascene.net\/detail.php?view=3982&amp;detail=interview\">AMP interview<\/a>, adapted.<\/cite><\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>I would like to thank (&#8230;) all those who care about the young but forgotten history of computing, with all these great guys.<\/p>\n<cite><a href=\"http:\/\/amp.dascene.net\/detail.php?view=3982&amp;detail=interview\">AMP interview<\/a>, adapted.<\/cite><\/blockquote>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>When and why did you give up the SoundTracker project?<\/strong><br>After I&rsquo;d sold my copyrights to a company named EAS for a few bucks, and the Soundtracker clones started to come from all directions, I didn&rsquo;t have the inspiration to code any more on that program.<\/p>\n\n\n\n<p><strong>Did you feel bad when other people stole your idea\/program?<\/strong><br>(&#8230;) It wasn&rsquo;t funny when people made some patches on the SoundTracker and then thought of it as their own program, removing my name completely. <br>Even today&rsquo;s trackers work in that same way, and still use the tone-event data structures which I invented. (Which is a very simple one.)<\/p>\n\n\n\n<p><strong>Do you have anything to say to the programmers of new trackers?<\/strong><br>Just try to find new ways by yourself and do not spend so much time making the same things others have done before you.<\/p>\n<cite><a href=\"http:\/\/www.bitfellas.org\/e107_plugins\/content\/content.php?content.211\"><strong>AM\/FM<\/strong> interview<\/a>.<\/cite><\/blockquote>\n\n\n\n<p>So, by the looks of it, he wasn&rsquo;t too happy with the situation, and decided it was time for him to find a new hobby.<\/p>\n\n\n\n<p>Now, \u00ab\u00a0where is he now?\u00a0\u00bb, you might ask me, and I&rsquo;m glad you did. Again, we resort to the available interviews&#8230;<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Are you still active in the scene these days?<\/strong><br>I now have a job as an electronic-specialist at an industrial company. Sometimes I program a little bit at our circuit-board testing machines &#8211; that&rsquo;s fun enough for me \ud83d\ude09<\/p>\n\n\n\n<p>The other free time I like to spend with my wife, my motorbikes, my old house, my synthesizers and my very few left friends.<\/p>\n<cite>AMP interview.<\/cite><\/blockquote>\n\n\n\n<p><em>Indeed, while desperately looking for anything resembling an online presence of Karsten Obarski, the closest I could find was <a href=\"https:\/\/www.tinkercad.com\/users\/8QcNt41hM2h-karstenobarski\">an empty account<\/a> on the Tinkercad website. Tinkercad is a free tool to create 3D models of, amongst other things, <a href=\"https:\/\/www.tinkercad.com\/things?type=circuits&amp;view_mode=default\">circuit boards<\/a>. We can only guess that he was trying it out for fun&#8230;<\/em> <br>(Edit in 2023: the Tinkercad account has since been deleted)<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>But [music is] still just a hobby &#8211; and in the Summer my wife and I often prefer to ride with our motorbikes [rather] than sitting in the house.<\/p>\n<cite><a href=\"https:\/\/web.archive.org\/web\/20010420134922\/http:\/\/www.dmrmag.com\/obarski\/Obarski99-2.html\">KOTP website<\/a>, adapted.<\/cite><\/blockquote>\n\n\n\n<p>So there you have it. Our hero, proud of his accomplishment and eager to try something else, left the Amiga town, riding his motorcycle into dawn&#8230;<\/p>\n\n\n<div class=\"wp-block-image is-resized\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"282\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Karsten_Obarski_-_02.jpg\" alt=\"\" class=\"wp-image-2591\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Karsten_Obarski_-_02.jpg 400w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/12\/Karsten_Obarski_-_02-200x141.jpg 200w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><figcaption class=\"wp-element-caption\"><a href=\"http:\/\/amp.dascene.net\/detail.php?view=3982&amp;detail=photos\">From AMP<\/a>. Those glasses have seen some dust.<\/figcaption><\/figure>\n<\/div>\n\n\n<p>Goodbye, you legend. Goodbye.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-css-opacity\"\/>\n\n\n\n<p>Lacking direct interaction with Karsten Obarski himself (and believe me, I <em>tried<\/em> to track him down, or to find at least an email address), this is the best I can do. <em>Karsten, if you read this, please contact me \ud83d\ude42<\/em><\/p>\n\n\n\n<p>Let&rsquo;s move on to Obarski&rsquo;s apparent inspiration for Soundtracker, then, in order to find out, in turn, <em>his<\/em> inspiration.<\/p>\n\n\n\n<p>So, Soundmonitor was created by Chris H\u00fclsbeck. This name might ring a bell to old-timers: he scored such well-known games as <a href=\"https:\/\/www.youtube.com\/watch?v=HGxMDxGJXuo\">Turrican<\/a> and <a href=\"https:\/\/www.youtube.com\/watch?v=Fvha_2hAzq0\">Turrican II<\/a>, Apidya, R-Type, etc. Unlike Obarski, he did not disappear, but <a href=\"https:\/\/www.mobygames.com\/developer\/sheet\/view\/developerId,9245\/\">kept very active in the gaming music scene<\/a>, even producing <a href=\"https:\/\/chrishuelsbeck.bandcamp.com\/\">several of his own albums<\/a> (and <a href=\"https:\/\/www.patreon.com\/chris_huelsbeck\">royalty free music<\/a>) and <a href=\"https:\/\/www.turricansoundtrack.com\/\">orchestra versions<\/a> of the Turrican music.<\/p>\n\n\n\n<p>All this from writing an audio tool on the C64 on 1986, probably as a teenager? Nice!<\/p>\n\n\n\n<p>We could dive into the numerous interviews of him online, sure.<\/p>\n\n\n\n<p>But, just in case, let&rsquo;s try and ask him directly!<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1846\" height=\"854\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1.png\" alt=\"\" class=\"wp-image-2507\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1.png 1846w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1-200x93.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1-450x208.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1-768x355.png 768w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1-1536x711.png 1536w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-1-1200x555.png 1200w\" sizes=\"auto, (max-width: 1846px) 100vw, 1846px\" \/><\/figure>\n\n\n\n<p>He seems to be very busy, I doubt he&rsquo;ll ever answer&#8230;<\/p>\n\n\n\n<p><em>5 hours later:<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1262\" height=\"426\" src=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-2.png\" alt=\"\" class=\"wp-image-2508\" srcset=\"https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-2.png 1262w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-2-200x68.png 200w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-2-450x152.png 450w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-2-768x259.png 768w, https:\/\/xavier.borderie.net\/blog\/wp-content\/uploads\/2021\/09\/image-2-1200x405.png 1200w\" sizes=\"auto, (max-width: 1262px) 100vw, 1262px\" \/><\/figure>\n\n\n\n<p>So that&rsquo;s going to be the topic for the next part of this series \ud83d\ude42<\/p>\n\n\n\n<p>See you soon!<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Other articles in this series:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/xavier.borderie.net\/blog\/2021\/07\/11\/soundtracking-sur-amiga-passion-explications-et-exemples\/\">Soundtracking sur Amiga : passion, explications et exemples<\/a> &#8212; The Twitter thread that started it all (in French).<\/li>\n\n\n\n<li><strong>Soundtracker origins, part 1: Where in the World is Karsten Obarski?<\/strong> &#8212; About Karsten Obarski, author of The Ultimate Soundtracker.<\/li>\n\n\n\n<li><a href=\"https:\/\/xavier.borderie.net\/blog\/2022\/12\/23\/the-origin-of-soundtrackers-mod-format\/\">The origin of Soundtracker\u2019s MOD format<\/a> &#8212; When you see a Twitter thread with key information, it is your duty to preserve it.<\/li>\n\n\n\n<li><a href=\"https:\/\/xavier.borderie.net\/blog\/2023\/01\/01\/soundtracker-origins-part-2-welcome-to-turrican-aah-hahahaha\/\">Soundtracker origins, part 2: Welcome to Turrican, aah hahahaha<\/a> &#8212; About Chris H\u00fclsbeck, author of Soundmonitor.<\/li>\n\n\n\n<li><a href=\"https:\/\/xavier.borderie.net\/blog\/2023\/10\/25\/soundtracker-origins-part-3-facing-a-stone-mountain\/\">Soundtracker origins, part 3: Facing a stone mountain<\/a> &#8212; About Karl Steinberg, author of MIDI Multitrack Sequencer.<\/li>\n\n\n\n<li><a href=\"https:\/\/xavier.borderie.net\/blog\/2024\/03\/19\/soundtracker-origins-interlude-exploring-the-cambrian-explosion\/\">Soundtracker Origins, interlude: The coders behind the Cambrian explosion<\/a> &#8212; Where I get to interview a few key people in the Soundtracker saga.<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Note: Cet article (et les suivants de cette s\u00e9rie) sont \u00e9crits en anglais, pour la simple raison que mes sources, tant directes qu&rsquo;en ligne, sont anglophones. Par ailleurs, dans certains de ces articles, il me semble que j&rsquo;ajoute du contenu original\/rarement vu au corpus de connaissances, donc autant faire en sorte que cela profite au [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[],"class_list":["post-2497","post","type-post","status-publish","format-standard","hentry","category-musique"],"_links":{"self":[{"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/posts\/2497","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/comments?post=2497"}],"version-history":[{"count":59,"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/posts\/2497\/revisions"}],"predecessor-version":[{"id":3907,"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/posts\/2497\/revisions\/3907"}],"wp:attachment":[{"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/media?parent=2497"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/categories?post=2497"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/xavier.borderie.net\/blog\/wp-json\/wp\/v2\/tags?post=2497"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}